What is friction?

Friction: F = μ × N. Friction is the force that resists two surfaces sliding over each other. It grows with how hard they are pressed together (F = μ × N), hardly depends on how big the contact looks, and is what lets you walk, drive and grip anything at all.

Friction is the force that holds before it slips. Pull a block with a spring scale and watch the grip peak then drop, stop a car on dry roads and ice, float a crankshaft on oil, hold a boat with one hand and three turns of rope, and bust the myth that pressure makes ice slippery.

FrictionOpened 27 Sept 202612 min to playFree · no sign-up

In 60 seconds

  1. Grip, then slip

    Friction resists sliding. Static friction matches your pull up to a limit, μs × N; past it the surface lets go and sliding friction, μk × N, is usually smaller. μ has no unit. Tilt a ramp until a block slides and tan θ = μs. Surfaces really touch only at the tips of tiny bumps.

  2. Grip on the road

    Tyres drive, steer and stop through static friction: μ about 0.8 dry, 0.5 wet, 0.1 on ice. Braking distance is v² ÷ 2μg, so ice means eight times as far. ABS keeps wheels just short of locking. Worn tread can't clear water and the tyre aquaplanes.

  3. Friction we fight

    Rolling needs about 1% of the weight for a car, a hundredth of dragging it. Ball bearings run at μ ≈ 0.0015. An oil film floats a crankshaft off the metal, as the Stribeck curve shows. Whatever friction remains becomes heat, enough to make brake discs glow.

  4. Friction we need

    Each step pushes the ground back so the ground pushes you forward, needing μ ≈ 0.18. A pen's ball rolls only because paper grips it. Rope round a post grips exponentially, T₀ e^(μθ). Rosin makes a violin bow stick and slip hundreds of times a second.

  5. Myths and limits

    Friction doesn't depend on contact area. Ultra-smooth clean metals stick and can even cold-weld. Pressure lowers ice's melting point by only about 1.5 °C under a skate: ice is slippery because of its wet surface layer and frictional heating. Twisted graphite is superlubric, and air drag grows with speed squared.

Where you'll meet it

F = μ × N

friction = coefficient of friction × normal force. Static friction matches your push up to μs × N; once sliding, it drops to μk × N. μ has no unit and depends only on the two surfaces

The history

From Egyptian workers pouring water under a 58-tonne statue to graphite flakes that slide with almost no friction at all: how people learned to measure, tame and explain the force that grips.

Read the full history
  1. 1900 BCEWater under the sledge
  2. 1699Amontons's laws
  3. 1850A wet skin on ice
  4. 1978Anti-lock brakes in showrooms

The full explanation

Friction, chapter by chapter

Chapter 1

The force that grips before it slips

Pull a block with a spring scale: friction matches you, up to a limit, then lets go.

Friction is the force between two surfaces that resists them sliding over each other. It is a force, so it is measured in newtons (N), and you can measure it with a spring scale (see ForceClear).

Hook a block to a spring scale and pull gently. Nothing moves, because the table pulls back on the block with exactly the same force. That is static friction: it grows to match your pull, but only up to a limit. The limit is μs × N, where N is the normal force pressing the surfaces together (on a flat table, the block's weight) and μs, "mu-s", is the coefficient of static friction. μ has no unit: it is a ratio, friction ÷ normal force.

Pull past the limit and the block breaks free. Now kinetic friction (sliding friction) takes over, and it is usually smaller: μk × N. That is why the scale reading drops the moment the block starts to slide, and why a heavy cupboard is hardest to shift at the very start.

Add weight and N grows, so friction grows in step: double the weight, double the friction. The size of μ depends on the pair of surfaces: about 1 for rubber on tar, 0.45 for dry wood, 0.04 for Teflon and 0.03 for steel on ice.

Two neat tricks. Tilt the table until the block just starts to slide: at that angle tan θ = μs, and the block's weight doesn't matter. And zoom in: even polished steel is a mountain range. The surfaces touch only on the tips of the bumps, called asperities, and the real contact is often less than a millionth of the area you see.

Try “Stick, then slip” in the interactive model →

Chapter 2

Grip: how tyres drive, turn and stop

Every push that moves a car or a bike comes through a patch of rubber the size of your palm.

A car's engine turns the wheels, but what actually pushes the car forward is the road, through friction on four patches of rubber, each about the size of your hand. The same grip lets you turn and stop. With no friction, like on sheet ice, the wheels just spin (see CarClear and MotorcycleClear).

A rolling tyre doesn't slide on the road: the bit touching the ground is momentarily still. So the grip is static friction, and it is bigger than sliding friction. Typical tyre grip, μ: about 0.8 on a dry road, 0.5 in the wet, 0.1 on ice. The shortest stop is a steady μ × g of deceleration, and the braking distance is d = v² ÷ (2 μ g). Double the speed and you need four times the distance. On ice it is eight times longer than on a dry road.

Stamp too hard and the wheels lock and skid. Now it is kinetic friction: grip drops by about a fifth, and a sliding tyre can't steer. ABS (anti-lock brakes) watches each wheel and releases the brake up to about 15 times a second, holding the tyre just short of skidding, at the top of its grip.

In the rain, the tyre must push water out of the way: at 80 km/h a new tyre clears up to 30 litres a second through its tread grooves. Worn tread can't, water builds up in front, and the tyre rides up on a film of water: aquaplaning. There's nothing to grip, so you can't steer or brake.

A bicycle's rim brakes squeeze rubber pads onto the wheel rim (see CycleClear). Friction at the rim turns into friction at the road. Wet rims grip far less until the pads wipe them dry.

Try “Grip on the road” in the interactive model →

Chapter 3

Friction we fight: wheels, bearings and oil

Rolling beats sliding, balls beat bushes, and a film of oil beats them all. What is left becomes heat.

Friction turns useful work into heat. Engineers spend a lot of effort fighting it, and they have three big tricks.

Roll instead of slide. A wheel doesn't rub the road; it just squashes a little as it turns, and some energy is lost in the squashing. That is rolling resistance, F = Crr × m g, and Crr is tiny: about 0.01 for car tyres, 0.004 for a racing bike, 0.001 for a train wheel on a steel rail. One person can push a 1,200 kg car on a flat road (about 120 N), but could never drag it with the wheels locked (over 8,000 N).

Put balls in the bearings. A spinning shaft needs a bearing to hold it. A plain bush rubs; a ball bearing lets hardened steel balls roll between two rings, with a friction coefficient of about 0.0015. That is why a ceiling fan spins for so long after you switch it off, and why a mixer grinder's motor can turn 18,000 times a minute without cooking itself (see FanClear and MixerClear).

Float it on oil. Where parts must slide, like the crankshaft in a car engine (see CarClear), engine oil is dragged into the gap and builds up a pressure that lifts the shaft off the metal on a film a few thousandths of a millimetre thick. The Stribeck curve shows how friction plunges once that film forms. At start-up the film isn't there yet, which is when engines wear most.

Whatever friction is left becomes heat. Rub your hands and you make about 2.5 W. Stop a car from 100 km/h and its front brake discs warm by about 40 °C; stop again and again with no time to cool and they glow red (see HeatClear).

Try “Friction we fight” in the interactive model →

Chapter 4

Friction we need: walking, writing, knots and music

Take friction away and you couldn’t take a step, write a word, tie a knot or play a note.

We fight friction in machines, but we depend on it everywhere else.

Walking. To step forward, your shoe pushes the ground backwards, and friction from the ground pushes you forwards (Newton's third law, see NewtonClear). A normal step needs a friction coefficient of about 0.18. Dry concrete gives 0.7, so no problem. Wet polished tiles give about 0.2 and ice about 0.1: hurry, and your foot shoots out. That is why people shuffle like penguins on ice: short steps need less grip.

Writing. The tiny ball in a ballpoint pen (see PenClear) only turns because the paper grips it. As it rolls, it picks up ink from inside and lays it on the page, turning about 4.5 times for every centimetre. On glass it just skids and nothing comes out.

Knots, nails and screws. A knot holds because the rope presses on itself, and friction multiplies. Wrap a rope round a post and the friction grows exponentially with each turn: T = T₀ × e^(μθ), found by Euler. Three turns let one hand hold a boat. A nail holds only by friction from the squeezed wood fibres; a screw adds its threads.

Matches. Striking a safety match rubs the head on the box. Friction heats a speck of the box's red phosphorus enough to turn it into a far more touchy form, which catches fire and lights the head.

Music. A violin bow is coated in sticky rosin, so its static friction is far bigger than its sliding friction. The bow grabs the string, drags it sideways, the string slips back, and the bow grabs it again: stick–slip, hundreds of times a second. The same jerky dance makes chalk squeak, doors creak, brakes squeal and faults in the Earth snap in earthquakes.

Try “Friction we need” in the interactive model →

Chapter 5

Friction myths, and where the simple rule breaks

Area doesn’t matter, smoother isn’t always slipperier, and pressure doesn’t melt ice.

Myth: more contact area means more friction. It feels obvious, but slide a brick flat or on its edge and the pull is the same. That is Amontons's law (1699): friction depends on the load, not on the apparent area. The reason is the tiny real contact you saw in chapter 1. Spread the brick over a bigger area and each bump is pressed less, so fewer bumps touch: the real contact area stays about the same. Rubber tyres break the rule a little, because rubber is soft and sticky.

Myth: smoother always means less friction. Up to a point. Polish two clean metals too far and they touch over so much area that the atoms stick. In a vacuum, clean metals can even cold-weld. Polished steel gauge blocks "wring" together so hard you must slide them apart. In 1991 the Galileo spacecraft's big antenna jammed half-open on the way to Jupiter: dry lubricant had worn off a few metal pins, and bare metal gripped bare metal.

Myth: ice is slippery because your weight melts it. Pressure does lower ice's melting point, but only by about 0.0074 °C per atmosphere. A skater's blade lowers it by about 1.5 °C, yet skating works at −20 °C. The real reasons: ice has a naturally wet, loose surface layer a few molecules thick (Faraday guessed it in 1850), and sliding heats the surface. Ice is slipperiest near −7 °C, which is why skating rinks are kept close to that.

Superlubricity. Twist one sheet of graphite a few degrees on another and their atomic bumps can't lock together: friction almost vanishes. Line them up again and it comes back.

Air resistance is friction with a fluid (see BernoulliClear). Unlike dry friction, it grows with speed squared. Above about 15 km/h, a cyclist fights the air far more than the road.

Try “Myths and limits” in the interactive model →

Test yourself

Frequently asked

A 10 kg crate rests on a floor with μs = 0.5. You push it sideways with 20 N and it doesn’t move. How big is the friction force?

20 N. Static friction only matches what you push with, up to its limit. The limit here is 0.5 × 98 N = 49 N, but you only push with 20 N, so friction is 20 N.

Why does a spring scale reading drop the moment a block starts to slide?

Kinetic friction is smaller than the static limit. For most surfaces μk is smaller than μs, so less force is needed to keep the block sliding than to start it.

A block starts to slide down a ramp tilted at 31°. What is μs? (tan 31° ≈ 0.6)

About 0.6. At the angle where sliding begins, tan θ = μs, so μs ≈ 0.6. The weight cancels out.

A car needs 32 m to brake from 80 km/h on a dry road. About how far does it need from 80 km/h on ice, where grip is 8 times lower?

250 m. Braking distance is v² ÷ (2 μ g). With μ eight times smaller, the distance is eight times longer: about 250 m.

Why do anti-lock brakes (ABS) usually stop a car sooner on a wet road?

They keep the tyres rolling, using static grip instead of sliding. A rolling tyre grips with static friction, which is bigger than the kinetic friction of a skidding tyre. ABS also lets you keep steering.

What is the main job of the grooves in a tyre’s tread?

To carry water out of the way so the rubber can touch the road. On a wet road the grooves channel water away. With worn tread, water builds up and lifts the tyre: aquaplaning.

Car tyres have a rolling resistance coefficient of about 0.01. Roughly what force keeps a 1,200 kg car rolling slowly on a flat road?

120 N. F = Crr × m g = 0.01 × 1,200 kg × 9.81 m/s² ≈ 118 N. That is why one person can push a car.

Why do engines wear most just after they start?

The oil film hasn’t built up yet, so metal touches metal. The oil film needs speed to form. At start-up the bearings run in boundary lubrication, where the high points touch.

Where does the energy go when friction slows something down?

Mostly into heat. Energy is conserved (see EnergyClear). Friction turns kinetic energy into heat in the rubbing surfaces.

When you walk forward, which way does friction from the ground push on your shoe?

Forwards. Your shoe pushes the ground backwards; the ground pushes your shoe forwards with an equal and opposite friction force. That is what moves you.

A rope is wrapped once round a post (μ = 0.25) and you hold it with 100 N. Roughly what load can it hold?

About 480 N. T = T₀ e^(μθ) = 100 × e^(0.25 × 2π) ≈ 100 × 4.8 ≈ 480 N. Each extra turn multiplies it by 4.8 again.

Why does a violin bow need rosin?

To make static friction much bigger than sliding friction, so the bow grabs and slips. Rosin gives a big difference between static and kinetic friction. That gives stick–slip, which keeps the string vibrating.

A brick slides on a plank lying flat. You turn it onto its narrow edge. What happens to the friction?

It stays about the same. Friction depends on the load, not on the apparent area (Amontons’s law). The real contact area stays about the same either way.

Why is pressure melting NOT the main reason ice is slippery?

A skater lowers the melting point by only about 1–2 °C, yet skating works at −20 °C. The melting point drops by only about 0.0074 °C per atmosphere. The real reasons are a liquid-like surface layer and frictional heating.

You double your cycling speed from 15 to 30 km/h. What happens to the air resistance?

It goes up about four times. Drag grows with speed squared: ½ ρ Cd A v². Twice the speed, four times the drag.

Words worth knowing

Friction
The force between touching surfaces that resists them sliding over each other.
Normal force
How hard two surfaces are pressed together, at right angles to them. On a flat table it equals the weight.
Coefficient of friction (μ)
Friction divided by normal force. It has no unit and depends on the two surfaces.
Static and kinetic friction
Static friction stops sliding from starting, up to μs × N; kinetic friction acts once sliding, about μk × N.
Real contact area
The tiny fraction of a surface that actually touches, at the tips of its bumps. It grows with the load.
Rolling resistance
The small drag on a rolling wheel, Crr × weight: about 1% for a car tyre.
Lubrication
A film of oil or grease that keeps surfaces apart and cuts friction.
Stick–slip
Jerky motion where surfaces stick, build up force, slip and stick again: violins, squeaks and earthquakes.

Fork it. Teach with it.

This box is plain HTML, CSS and JavaScript, with no build step and no accounts. Run it yourself and it sends nothing anywhere. The code is MIT. The words, images and videos are CC BY 4.0, so you can reuse them anywhere if you credit “Glassbox, glassbox.how/e/frictionclear”.

git clone https://github.com/bdeeps/frictionclear.git

Built with three.js (MIT), Geist, Instrument Serif (SIL OFL 1.1).

←→ previous / next box · / search

Would you like to see the full page, with the interactive model?