The history

The history of virtual production

From a projector behind a screen in 1930 to walls of LEDs that redraw a world for every move of the camera.

Film makers have always wanted to put actors in places they could not go. First they projected filmed scenery behind them, then in front of them, then replaced it with green screens and computers. Game engines, camera tracking and bright LED screens finally let the world be drawn live around the actors, lighting them as it goes.

96
years
26
moments
9
people
7
places

1930

Studio to use rear projection

Fox Film Corporation, Liliom and Just Imagine

1955

Front projection patents

Will F. Jenkins (Murray Leinster), USA

1968

Modern front projection fully developed

2001: A Space Odyssey, Elstree Studios, UK

2013

LED light box for a feature film (widely considered)

Gravity, Framestore, UK

2019

LED volume for a whole series (widely considered)

The Mandalorian, ILM StageCraft, USA

2022

Full-service LED stage in India (as announced)

Annapurna Studios and Qube Cinema, Hyderabad

1927Screens behind the actors

1927 – 1990

Screens behind the actors

Mirrors, rear projection and front projection put filmed scenery behind actors on a stage, all in camera.

1927

Mirrors put actors inside tiny cities

Eugen SchüfftanBabelsberg, near Berlin, Germany

For Metropolis, Schüfftan set a mirror at 45° in front of the camera. It reflected small model buildings, while part of its silver was scraped away so the camera could see real actors through the glass. Both were filmed in one shot.

Why it mattered. It showed that a big world could be joined to real actors inside the camera, with nothing added later.

1930

A projector behind the screen

Fox Film CorporationHollywood, California, USA

Fox became the first studio to use rear projection in its films Liliom and Just Imagine. A projector behind a translucent screen played filmed scenery while actors performed in front of it. New film stock, brighter lamps and motors that kept camera and projector in step made it possible.

Why it mattered. Backgrounds could now be shot anywhere and brought onto the stage, the first 'virtual location'.

1933

2 March 1933

King Kong's jungle is behind the actors

Willis O'Brien and the RKO effects teamRKO studios, Los Angeles, USA

King Kong combined live actors with stop-motion monsters using rear projection. Fay Wray spent many hours in a fake tree while the animated battle was projected behind her. The team even built tiny screens into their miniature sets to project the actors into them.

Why it mattered. Rear projection became the standard way to put actors into worlds that did not exist.

1933

from 1933

Three projectors for one bright picture

Farciot EdouartParamount Pictures, Hollywood, USA

Rear projection was dim, so the picture faded on big screens. At Paramount, Edouart refined the process, for example running three projectors in sync on the same background plate to make it brighter and more even.

Why it mattered. Brightness has been the problem of every screen-based stage since, LED walls included.

1949

c. 1949

A screen that shines straight back

3M's Scotchlite and early experimentersUSA

3M's Scotchlite, a sheet covered in tiny glass beads, reflects light straight back towards its source. Shortly after it was invented, people began to experiment with projecting scenery onto it from the camera side.

Why it mattered. It led to front projection, which was much brighter than rear projection.

1950

1940s–60s

Driving without driving

Studios worldwideSound stages worldwide

For decades, most scenes of people talking in cars were shot on a stage. The actors sat in a car or a cut-down mock-up while a filmed road played on a screen behind them, and crew rocked the car to fake the bumps.

Why it mattered. Driving shots, or 'process shots', are still one of the biggest jobs for LED stages today.

1955

20 December 1955

Front projection is patented

Will F. JenkinsUSA

Jenkins, better known as the science-fiction writer Murray Leinster, received two US patents for front projection. A half-silvered mirror lets a projector beside the camera throw the background along the same line as the lens onto a Scotchlite screen.

Why it mattered. The actor's own body hides the shadow they cast, so the trick is invisible to the camera.

1963

Front projection goes to sea

Ishirō Honda and the Toho effects teamTokyo, Japan

The Japanese horror film Matango used front projection extensively for its scenes on a yacht, one of the first feature films to rely on it.

Why it mattered. It showed the technique could work across whole sequences, not just a few shots.

1968

April 1968

Africa on a stage in England

Stanley Kubrick and his effects teamElstree Studios, England, UK

For the 'Dawn of Man' scenes of 2001: A Space Odyssey, photographs of African landscapes were front-projected onto a giant Scotchlite screen behind actors in ape costumes. The modern version of front projection was fully developed for this film.

Why it mattered. It proved a whole landscape could be put behind actors on a stage, sharp and bright.

1978

December 1978

Zooming to make Superman fly

Zoran PerisicPinewood Studios, England, UK

Perisic's Zoptic system linked zoom lenses on the camera and the front projector. Zooming both together made the actor seem to fly towards or away from the camera while the background stayed the same size.

Why it mattered. Camera and background were being controlled together, an early step towards tracking.

1981

Introvision adds sets and models

Introvision teamUSA

Introvision was a front projection system that could combine actors with both background plates and models. It was first used in Outland, putting Sean Connery into a mining colony on a moon of Jupiter.

Why it mattered. Front projection stayed in use until computer effects replaced it in the 1990s.

1990 – 2019

Virtual cameras and light boxes

Game engines, tracked virtual cameras and LED light boxes let film makers see, frame and light computer worlds live.

1998

A game engine is born

Tim Sweeney, Epic GamesCary, North Carolina, USA

Epic Games released the video game Unreal, running on an engine Sweeney had begun building in 1995. Other studios licensed the Unreal Engine for their own games.

Why it mattered. Twenty years later the same family of software would draw the worlds on LED walls.

2009

December 2009

Seeing a CG world through the lens

James Cameron and the Avatar teamLos Angeles, USA

Avatar was made with a 'virtual camera': James Cameron could see the motion-capture actors as their digital characters in the CG world, in real time, while he framed the shot. He compared it to a big, powerful game engine.

Why it mattered. Directors began to frame shots of virtual worlds as if they were real (see MocapClear).

2013

April 2013

A sky wrapped round the set

Claudio Miranda, Joseph Kosinski and Digital DomainUSA

For Oblivion's glass sky tower set, 21 projectors threw filmed clouds onto a seamless white screen 152 m long and 13 m tall, wrapped 270° around the set. The footage was shot from a Hawaiian mountain top with three cameras side by side.

Why it mattered. It lit the glass set with its own sky and captured the reflections in camera, the core idea of an LED volume.

2013

4 October 2013

The Light Box

Framestore, Emmanuel Lubezki and Alfonso CuarónEngland, UK

For Gravity, actors sat inside a cube lined with LED panels, reported as 1.8 million individually controlled LEDs. The panels played the light of the Earth, the Sun and stars moving around them, so their faces were lit exactly as the CG world demanded.

Why it mattered. It proved that LED screens could be the lighting, not just the background.

2016

April 2016

A jungle seen live on a blue stage

Jon Favreau, Rob Legato, Bill Pope and Glenn Derry's teamLos Angeles Center Studios, USA

The Jungle Book was shot entirely on stages in Los Angeles, with one young actor, Neel Sethi. A tracked 'Simulcam' system showed the camera operators a rough version of the CG jungle and animals in real time, laid over the live picture.

Why it mattered. Tracking a real camera and drawing the virtual world from its point of view, live, became normal practice.

2018

October 2018

The biggest LED screen for cockpits

Damien Chazelle, Paul Lambert and DNEGUSA

For the cockpit scenes of First Man, the team built an LED screen about 35 feet tall and 60 feet across (about 11 × 18 m) and played about 90 minutes of space and sky footage made by DNEG. Ryan Gosling's visor and eyes reflected it for real. The film won the Oscar for visual effects.

Why it mattered. It showed LED screens could replace green screen for whole sequences, reflections included.

2019

July 2019

Scouting a savanna in VR

Jon Favreau, Magnopus and Unity TechnologiesLos Angeles, USA

The Lion King's crew walked around its computer-made African landscapes wearing VR headsets, placing virtual cameras and lights as on a real location. The platform was built on the Unity game engine.

Why it mattered. Game engines had become film tools, and crews learned to 'shoot' inside them.

2019 – today

The LED volume

Walls and ceilings of LEDs, run by game engines and tracked cameras, show and light the world in camera. Stages spread worldwide, India included.

2019

August 2019

Game engine plus LED walls, shown live

Epic Games with Lux Machina, Magnopus, Profile Studios, Quixel, ARRI and DP Matt WorkmanSIGGRAPH, Los Angeles, USA

At the SIGGRAPH conference, Epic showed a small LED volume of three walls and a ceiling, run by Unreal Engine's nDisplay. A tracked camera filmed a motorcyclist in a virtual desert, with the walls lighting and reflecting on him, final pixel in camera.

Why it mattered. It showed the rest of the industry the whole in-camera VFX workflow working live.

2019

12 November 2019

The Mandalorian and StageCraft

ILM, Jon Favreau, Greig Fraser, Epic Games and partnersManhattan Beach Studios, California, USA

The first season of The Mandalorian was filmed in an LED volume about 6 m (20 ft) tall and 23 m (75 ft) across, wrapping 270° with an LED ceiling: 1,326 ROE Black Pearl panels at 2.84 mm pitch, run by Unreal Engine. More than half the season was shot this way, with about 8 frames of latency and 40% overscan.

Why it mattered. It made LED volumes famous and set the pattern that most stages still follow.

2020

2020–22

Lockdown makes stages boom

Studios worldwideWorldwide

When the pandemic stopped travel, filming a far-off place without going there became very attractive. Most LED stages were built during or after the lockdowns. Epic Games estimated there were about 300 by October 2022, up from 3 in 2019.

Why it mattered. Virtual production went from one famous show to a normal tool, within three years.

2021

February 2021

StageCraft stages open in London and beyond

Industrial Light & MagicPinewood Studios, England, UK

ILM opened a permanent StageCraft volume at Pinewood Studios near London, after a second one in Manhattan Beach, and announced another in Vancouver later that year.

Why it mattered. The idea spread from one stage in California to permanent stages on several continents.

2022

5 April 2022

Unreal Engine 5

Epic GamesCary, North Carolina, USA

Epic released Unreal Engine 5, with Nanite for huge amounts of detail and Lumen for light that bounces in real time. Both help virtual worlds look real enough to be filmed directly.

Why it mattered. Better real-time pictures mean more shots can be final straight out of the camera (see CGIClear).

2022

11 April 2022

India's first full-service LED stage

Annapurna Studios and Qube CinemaHyderabad, Telangana, India

Annapurna Studios and Qube Cinema announced an LED virtual production stage in Hyderabad, with a curved wall about 60 ft wide and 20 ft tall (18 × 6 m) of 2.3 mm LEDs, camera tracking and Unreal Engine. Tests began in October 2022 and it has since been used for films, ads and music videos.

Why it mattered. Indian productions could now shoot in-camera VFX at home; other stages, for example in Mumbai, have followed.

2022

Volumes in blockbusters and big series

Many productionsWorldwide

LED volumes were used for films such as The Batman and series such as House of the Dragon and 1899, often for night streets, skies, cockpits and far-off landscapes.

Why it mattered. The volume became one tool among many, used where it works best.

2023

March 2023

A record-sized stage

Docklands Studios MelbourneMelbourne, Australia

A virtual production stage described as the world's largest at the time opened at Docklands Studios in Melbourne.

Why it mattered. Stages keep growing, so bigger scenes and vehicles fit inside.

Did you know?

For King Kong (1933), Fay Wray spent many hours in a fake tree while the monster battle was projected behind her.

Oblivion's sky was a single white screen 152 m long, lit by 21 projectors.

The Mandalorian's first volume used 1,326 LED panels, and the picture on them ran about 8 frames behind the camera.

Epic Games counted about 3 LED stages in 2019 and about 300 by late 2022.

The people

Who figured it out

Eugen Schüfftan

1893 – 1977 · Cinematographer and inventor · Germany

His mirror process joined model sets and live actors inside the camera for Metropolis.

Willis O'Brien

1886 – 1962 · Effects artist · USA

Brought King Kong to life, combining stop-motion with rear projection.

Farciot Edouart

1894 – 1980 · Process photography expert · USA

Made rear projection brighter at Paramount, with several projectors running in sync.

Will F. Jenkins

1896 – 1975 · Writer and inventor · USA

Patented front projection, and wrote science fiction as Murray Leinster.

Stanley Kubrick

1928 – 1999 · Film director · USA, worked in England

Used front projection to put Africa on a stage for 2001: A Space Odyssey.

Emmanuel Lubezki

born 1964 · Cinematographer · Mexico

Lit Gravity's actors from inside a box of LED panels.

Tim Sweeney

born 1970 · Programmer, founder of Epic Games · USA

Created the Unreal Engine that later drew the worlds on LED walls.

Jon Favreau

born 1966 · Director and producer · USA

Pushed virtual production from The Jungle Book to The Lion King and The Mandalorian.

Greig Fraser

born 1975 · Cinematographer · Australia

Helped shape the LED volume for The Mandalorian.

Where it happened

7 places, one idea

Sources

Where this comes from

Dates marked “c.” are approximate, and historians sometimes disagree about who was first. If you spot a mistake, tell us.

  1. Rear projection effect Wikipedia
  2. Front projection effect Wikipedia
  3. Schüfftan process Wikipedia
  4. King Kong (1933 film) Wikipedia
  5. Metropolis (1927 film) Wikipedia
  6. 2001: A Space Odyssey (film) Wikipedia
  7. Unreal Engine Wikipedia
  8. Avatar (2009 film) Wikipedia
  9. Gravity (2013 film) Wikipedia
  10. Oblivion (2013 film) Wikipedia
  11. The Jungle Book (2016 film) Wikipedia
  12. Out of the pages and into The Jungle Book fxguide
  13. First Man's VFX supervisor on archival footage, in-camera effects and the biggest LED screen ever Motion Picture Association (The Credits)
  14. 'First Man' garners DNEG fourth Oscar win in five years Animation World Network
  15. The Lion King (2019 film) Wikipedia
  16. Unreal Engine in-camera VFX: a behind-the-scenes look Epic Games, Unreal Engine
  17. Incredible real-time visual effects tech replaces green screens with LED walls PetaPixel
  18. Art of LED wall virtual production, part one: lessons from the Mandalorian fxguide
  19. StageCraft Wikipedia
  20. On-set virtual production Wikipedia
  21. Annapurna Studios and Qube Cinema announce launch of full-service virtual production stage in Hyderabad Qube Cinema
  22. Virtual Production Stage Annapurna Studios
  23. Black Pearl: the film-centric LED panel ROE Visual

That's the history. Now see how it works.