The history

The history of motion capture

From a galloping horse and a man in a striped suit to creatures that act live on set: 150 years of turning movement into numbers.

People first studied movement with photographs, then traced it by hand. Psychologists showed that a few moving dots are enough to see a person. Gait labs, games and then films built systems that turn those dots into 3D skeletons, and actors learned to perform creatures. Today capture works outdoors, underwater, and with no suit at all.

144
years
27
moments
5
people
8
places

1878

Stop-action photos of a galloping horse

Eadweard Muybridge, Palo Alto, USA

1883

Suit with bright marks on a black body

Étienne-Jules Marey, Paris, France

1915

Rotoscope (tracing live action)

Max Fleischer, New York, USA

1973

Point-light walker experiments

Gunnar Johansson, Uppsala, Sweden

2000

Feature-length film made with mocap

Sinbad: Beyond the Veil of Mists, Pentafour, Chennai and Los Angeles

2004

Feature film shot entirely on a capture stage

The Polar Express, Sony Pictures Imageworks and Vicon

2014

India's first photorealistic mocap feature

Kochadaiiyaan

June 1878Photographing and tracing motion

1878 – 1972

Photographing and tracing motion

Muybridge and Marey take movement apart with cameras. Marey's black suit with white lines is the first marker suit. Fleischer and Disney trace real performers onto drawn characters.

1878

June 1878

A galloping horse, frozen in 12 photos

Eadweard Muybridge, for Leland StanfordPalo Alto, California, USA

Muybridge lined up a row of cameras beside a racetrack. Threads across the track fired the shutters one after another as the horse ran past, catching each phase of its stride.

Why it mattered. It proved that a camera could take movement apart, and showed that all four hooves leave the ground at once.

1882

A camera shaped like a rifle

Étienne-Jules MareyParis, France

Marey, a doctor who studied how animals move, built a chronophotographic gun that took 12 pictures a second, all from one viewpoint, to study birds in flight.

Why it mattered. Measuring motion from many timed pictures is exactly what a mocap camera still does, only faster.

1883

The first marker suit

Étienne-Jules MareyParis, France

Marey dressed a man in black with thin white stripes and dots along his arms and legs, then photographed him walking and running in front of a black wall. Only the white lines showed, so each photo became a moving stick figure.

Why it mattered. Black suit, bright marks, dark background: it is the idea behind every optical marker suit today.

1915

1915 (patent granted 9 October 1917)

The rotoscope

Max Fleischer, with his brother DaveNew York, USA

Fleischer projected film of a real person, one frame at a time, onto glass and traced it onto paper. Dave Fleischer, dressed as a clown, was the reference for Koko the Clown in Out of the Inkwell.

Why it mattered. Copying a real performer's movement into a drawn character is the goal of motion capture, done by hand.

1937

Real dancers behind Snow White

Walt Disney ProductionsBurbank, California, USA

After Fleischer's patent ran out, Disney animators filmed live actors and used rotoscoping as reference for Snow White and the Prince, to make their movement look human.

Why it mattered. It showed that audiences read real human motion as more believable, a big reason mocap exists.

1973 – 1998

Dots, lights and computers

Johansson shows a few moving lights read as a person. Labs and gait clinics build camera systems that triangulate markers, and games and adverts start using them.

1973

A person made of 10 to 12 lights

Gunnar JohanssonUppsala, Sweden

Johansson fixed small lights to an actor's main joints and filmed them moving in the dark. When the dots were still, viewers saw a random pattern. The moment they moved, people instantly saw someone walking, running or dancing.

Why it mattered. It proved that a few moving points hold most of what we read in body movement, which is why a few dozen markers can capture a performance.

1983

April 1983

The Graphical Marionette

Carol Ginsberg and Delle Maxwell, MITCambridge, Massachusetts, USA

A performer wore a suit with LEDs on the joints. Two cameras with special light sensors each reported the 2D position of every LED, and a computer combined them into 3D points that drove a stick figure live.

Why it mattered. It was triangulation from two cameras driving a digital character, the core of optical mocap.

1984

1984 (first product 1979)

Measuring how children walk

Vicon, Oxford Metrics (Julian Morris and team)Oxford, England, UK

Vicon's early camera systems were built for clinical gait analysis: measuring how children with cerebral palsy walk before and after surgery. Hospitals and universities helped set standard ways of placing markers.

Why it mattered. Medicine came first. The marker sets and methods that films use grew out of gait labs.

1985

January 1985

A shiny robot in a Super Bowl ad

Robert Abel and AssociatesLos Angeles, USA

For the advert Brilliance, the team filmed a real actress with reference points marked on her body, and a computer tracked those points to move a chrome computer-graphics robot.

Why it mattered. It was one of the first times captured human motion drove a CG character on television.

1990

Skeletons through an X-ray screen

Total Recall visual effects teamLos Angeles, USA

For the scene where people walk behind an airport X-ray scanner, the team recorded the actors with motion capture to animate glowing CG skeletons. Accounts differ on how much of the capture data ended up in the final shots.

Why it mattered. It is often named as an early feature-film use of motion capture.

1994

1993–1994

Fighters that move like people

Sega AM2Tokyo, Japan

Sega's arcade games Virtua Fighter and Virtua Fighter 2 used motion capture to animate their 3D fighters. Soon many studios built their own capture stages for games.

Why it mattered. Games became one of the biggest users of mocap, and still are.

1999 – 2010

Performance capture

Mocap drives main characters. Gollum makes it acting, The Polar Express shoots a whole film on a stage, and Avatar adds head-mounted cameras and a virtual camera.

1999

A main character from mocap

Ahmed Best and Industrial Light & MagicLondon, UK and San Rafael, USA

Star Wars: Episode I featured Jar Jar Binks, the first main character in a feature film created with motion capture from an actor's performance.

Why it mattered. Mocap moved from background extras to a leading role.

2000

28 January 2000

A whole film made with mocap, animated in Chennai

Pentafour Software (later Pentamedia Graphics)Chennai (then Madras), India, and Los Angeles, USA

Sinbad: Beyond the Veil of Mists was the first feature-length computer-animated film made with motion capture. Actors were captured in Los Angeles in 1997, and a couple of hundred animators in Madras built the film.

Why it mattered. An Indian studio led the first full-length mocap film, years before Hollywood's big ones.

2001

July 2001

Realistic digital humans

Square PicturesHonolulu, Hawaii, USA

Final Fantasy: The Spirits Within aimed for photorealistic human characters, animated with motion capture. It was the first widely released film made this way.

Why it mattered. It showed how hard it is to make digital humans feel alive, even with real motion.

2002

December 2002

Gollum and Andy Serkis

Andy Serkis and Weta DigitalWellington, New Zealand

Serkis acted Gollum on set with the other actors, then again in a marker suit on a capture stage. In The Two Towers his body motion streamed live onto the CG Gollum; animators used his face and voice as the guide for Gollum's face.

Why it mattered. It turned mocap into acting. People began to talk about performance capture and the actor behind the creature.

2004

November 2004

A whole film shot on a capture stage

Robert Zemeckis, Sony Pictures Imageworks and ViconCulver City, California, USA

The Polar Express used 72 cameras around a capture area about 10 feet (3 m) square. Up to four actors were captured together, bodies and faces: each wore about 48 body markers and 152 small face markers.

Why it mattered. It was the first film shot entirely on a motion-capture stage, and showed face capture's promise and problems.

2005

December 2005

Kong's face from 135 markers

Andy Serkis and Weta DigitalWellington, New Zealand

For King Kong, Serkis studied gorillas at London Zoo and in Rwanda. He had 135 small markers glued to his face, about two hours of make-up a day, to drive the ape's expressions.

Why it mattered. Face markers mapped a human face onto a very different creature face, a big step in retargeting.

2009

December 2009

Head rigs and a virtual camera

James Cameron, Lightstorm and Weta DigitalLos Angeles, USA and Wellington, New Zealand

For Avatar, actors wore skull caps with a tiny camera on a boom in front of the face, instead of hundreds of glued markers. Cameron used a virtual camera to see the Na'vi in Pandora live, on a capture stage described as six times larger than any before.

Why it mattered. The head-mounted camera and virtual camera became standard tools of performance capture.

By the numbers

Cameras watching the performers

Two light sensors in 1983 grew to dozens of cameras on big film stages (SIGGRAPH, AWN, Wikipedia).

0 cameras20 cameras40 cameras60 cameras80 cameras 198519901995200020052010 1983: Graphical Marionette (MIT): 2 cameras19832004: The Polar Express: 72 cameras20042012: Kochadaiiyaan shoot at Pinewood: 48 cameras2012
  1. 1983 Graphical Marionette (MIT): 2 cameras
  2. 2004 The Polar Express: 72 cameras
  3. 2012 Kochadaiiyaan shoot at Pinewood: 48 cameras

2011 – today

Capture anywhere

Capture moves outdoors and underwater, game engines make it real time, and machine learning finds poses in ordinary video and phones.

2011

August 2011

Apes captured outdoors

Weta Digital, with Andy Serkis as CaesarVancouver, Canada and San Francisco, USA

Rise of the Planet of the Apes took performance capture out of the studio onto real locations, including a battle on a Golden Gate Bridge set. A camera that could see the capture markers in daylight made it possible.

Why it mattered. Mocap no longer needed a dark stage; creatures could act beside live actors on real sets.

2014

23 May 2014

India's first photorealistic mocap film

Soundarya Rajinikanth, with RajinikanthChennai, India, and Pinewood Studios, London, UK

Kochadaiiyaan was captured at the Centroid lab at Pinewood Studios with 48 cameras, and Rajinikanth performed his triple role in a marker suit. Big Indian effects films such as Ra.One (2011) and Baahubali (2015) also leaned on VFX, though published accounts say little about how much mocap each used.

Why it mattered. It was billed as India's first photorealistic motion-capture feature.

2016

July 2016

From capture to final shot in minutes

Ninja Theory, Epic Games, Cubic Motion and 3LateralAnaheim, California, USA (SIGGRAPH)

On stage at SIGGRAPH, actress Melina Juergens performed as Senua from the game Hellblade. Her body and face were captured and rendered live in a game engine, then cut into a finished scene in minutes. It won Best Real-Time Graphics and Interactivity.

Why it mattered. Game engines made real-time performance capture good enough to be close to final.

2017

OpenPose: skeletons from any video

Zhe Cao, Yaser Sheikh and team, Carnegie Mellon UniversityPittsburgh, USA

OpenPose was the first open-source system to find the body keypoints of many people in ordinary video in real time, using deep learning and part affinity fields.

Why it mattered. It started the markerless wave: pose from video, no suit.

2017

November 2017

Face capture in a phone

AppleCupertino, California, USA

The iPhone X's TrueDepth camera projects over 30,000 invisible infrared dots onto the face. Apple's ARKit turns them into 52 blend-shape weights, such as jaw open and brow up, many times a second.

Why it mattered. Facial capture that once needed a studio became something anyone could try at home.

2020

June 2020

33 body points on a phone

Valentin Bazarevsky and team, Google ResearchMountain View, California, USA

BlazePose found 33 body landmarks in real time on a mobile phone, using only its ordinary camera.

Why it mattered. Markerless capture shrank from a computer lab to a pocket.

2020

How accurate is markerless?

Nakano and colleaguesJapan

A study compared OpenPose with several video cameras against a marker system. About 80% of joint errors were under 30 mm, but some were over 40 mm. Markers still win when millimetres matter.

Why it mattered. It measured the trade-off: markerless is easy and cheap, optical is precise.

2021

January 2021 (film released June 2023)

Inertial suits on an Indian epic

Om Raut and team, AdipurushIndia

The motion-capture shoot for Adipurush began in January 2021 with Xsens inertial suits for the body, and a separate head-mounted system for faces.

Why it mattered. Inertial suits let big Indian productions capture without a huge optical stage.

2022

December 2022

Performance capture underwater

James Cameron, Lightstorm and Wētā FXManhattan Beach Studios, California, USA

For Avatar: The Way of Water, the team captured actors underwater in a huge tank built at Manhattan Beach Studios (reports of its size vary). Air bubbles act as tiny wiggling mirrors that fool the cameras, so actors and crew held their breath while performing.

Why it mattered. Capture moved into places once thought impossible for optical systems.

Did you know?

A mocap camera does not record a picture of the actor. It sends only the centres of bright dots, often 120 times a second or more.

A lab test of one optical system measured an average error of just 0.15 mm for a still marker.

Johansson's viewers recognised a walking person from about a dozen moving lights, but saw only random dots when the lights stood still.

On The Polar Express, each actor wore about 200 markers, 152 of them on the face, and 72 cameras watched up to four actors at once.

An iPhone's face camera projects more than 30,000 invisible dots to measure the shape of your face.

The people

Who figured it out

Étienne-Jules Marey

1830 – 1904 · Physiologist and inventor · France

Dressed a man in black with white stripes to photograph movement as a stick figure.

Max Fleischer

1883 – 1972 · Animator and inventor · Austria-Hungary and USA

Invented the rotoscope to trace real motion into cartoons.

Gunnar Johansson

1911 – 1998 · Psychologist · Sweden

Showed that a dozen moving lights are enough to see a person walking.

Andy Serkis

born 1964 · Actor and director · UK

Played Gollum, Kong and Caesar, and made performance capture a craft of acting.

Rajinikanth

born 1950 · Actor · India

Performed a triple role in a marker suit for Kochadaiiyaan, India's first photorealistic mocap film.

Where it happened

8 places, one idea

Sources

Where this comes from

Dates marked “c.” are approximate, and historians sometimes disagree about who was first. If you spot a mistake, tell us.

  1. Motion capture Wikipedia
  2. The Horse in Motion Wikipedia
  3. Étienne-Jules Marey Wikipedia
  4. Étienne-Jules Marey, Joinville Soldier Walking Smarthistory
  5. Rotoscoping Wikipedia
  6. Johansson, G. (1973). Visual perception of biological motion and a model for its analysis. Perception & Psychophysics 14 Springer
  7. Biological motion Wikipedia
  8. A Brief History of Motion Capture for Computer Character Animation ACM SIGGRAPH Education (HyperGraph)
  9. About Oxford Metrics Oxford Metrics
  10. The Standard: Vicon's 30th birthday edition (2014) Vicon
  11. Robert Abel and Associates Wikipedia
  12. This pioneering work of CG animation premiered during the 1985 Super Bowl Cartoon Brew
  13. Sinbad: Beyond the Veil of Mists Wikipedia
  14. The Two Towers: Face to Face With Gollum Animation World Network
  15. All Aboard the CG Polar Express Animation World Network
  16. The Polar Express (film) Wikipedia
  17. King Kong (2005 film) Wikipedia
  18. Rise of the Planet of the Apes Wikipedia
  19. Kochadaiiyaan Wikipedia
  20. Ninja Theory and Epic Games talk Hellblade and the future of real-time ACM SIGGRAPH Blog
  21. Cao et al., OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields arXiv
  22. On-device, real-time body pose tracking with MediaPipe BlazePose Google Research
  23. ARFaceAnchor.BlendShapeLocation Apple Developer
  24. Roetenberg, Luinge & Slycke, Xsens MVN: Full 6DOF human motion tracking using miniature inertial sensors Xsens Technologies
  25. Merriaux et al. (2017), A Study of Vicon System Positioning Performance, Sensors 17(7) PubMed Central (NIH)
  26. How Avatar: The Way of Water revolutionizes underwater cinematography The Walt Disney Company
  27. Avatar (2009 film) Wikipedia
  28. Xsens motion capture for Indian blockbuster Adipurush Xsens
  29. Nakano et al. (2020), Evaluation of 3D markerless motion capture accuracy using OpenPose with multiple video cameras Frontiers in Sports and Active Living (PMC)
  30. The Lord of the Rings: The Two Towers Wikipedia
  31. Gunnar Johansson (psychophysicist) Wikipedia
  32. Adipurush Wikipedia
  33. Final Fantasy: The Spirits Within Wikipedia
  34. Virtua Fighter 2 Wikipedia
  35. Snow White and the Seven Dwarfs (1937 film) Wikipedia
  36. Eadweard Muybridge Wikipedia

That's the history. Now see how it works.