Drag to orbit · scroll or pinch to zoom
Your browser couldn't start WebGL, which this box needs for its 3D models.
Circular motion: F = m v² ÷ r. Anything going round in a circle is changing direction all the time, so something must keep pulling or pushing it towards the centre: a string, friction, a wall or gravity. The faster it goes and the tighter the circle, the harder that pull must be.
Read how it works: What keeps things moving in circles? · The history of circular motion · More boxes on Glassbox
Drag to orbit · scroll or pinch to zoom
Your browser couldn't start WebGL, which this box needs for its 3D models.