The history

The history of concept art

120 years from a magician drawing his own moon sets to whole worlds painted on tablets before a single frame is shot.

Before a film is made, someone has to imagine how it will look. At first directors and set designers sketched it themselves. In the 1930s Disney hired illustrators just to paint ideas that would inspire everyone else, and the job we now call concept art grew from there. Paintings helped sell films, then digital brushes made ideas faster to try, and today big art departments design whole worlds, from Hollywood to Hyderabad.

120
years
28
moments
12
people
8
places

1929

Oscar for art direction

William Cameron Menzies, USA

1931

Inspirational sketch artist at Disney

Albert Hurter, Swiss-born, USA

1939

"Production designer" credit

William Cameron Menzies, Gone with the Wind

1982

"Visual futurist" screen credit

Syd Mead, Blade Runner

1990

Photoshop 1.0

Thomas and John Knoll, Adobe, USA

1991

Natural-media painting app

Painter, Fractal Design, USA

1991

Cordless pen for a tablet

Wacom, Japan

1999

ZBrush digital sculpting shown

Pixologic, SIGGRAPH

1902Set sketches and silent spectacle

1900 – 1935

Set sketches and silent spectacle

Filmmakers and set designers draw and build their own worlds. There is no separate job yet for painting ideas.

1902

A magician designs his own moon

Georges MélièsMontreuil, near Paris, France

Méliès wrote, directed and helped design A Trip to the Moon. He sculpted prototypes for the moon creatures' heads and feet himself, and drew sketches for the film's poster. Historians think he also worked with a painter on the painted scenery.

Why it mattered. It showed that a film's look could be invented on paper and in the workshop before the camera rolled.

1927

10 January 1927

A city of the future, designed first

Otto Hunte, Erich Kettelhut and Karl VollbrechtBerlin, Germany

Fritz Lang's Metropolis needed a whole future city. Three art directors designed it, mixing modern, art deco and Gothic ideas. The look was partly inspired by Lang's visit to New York.

Why it mattered. It proved that designers could build a believable world that did not exist yet.

1929

1929 (for films of 1927–28)

The first Oscar for art direction

William Cameron MenziesHollywood, USA

Menzies, a trained illustrator, won the very first Academy Award for art direction for The Dove and The Tempest. He planned how films should look with his own drawings.

Why it mattered. Designing a film's look was now recognised as a craft of its own.

1930 – 1960

The inspirational sketch

Disney hires illustrators to paint moods and places that inspire the animators, and Hollywood invents the production designer.

1931

Disney's first inspirational sketch artist

Albert HurterBurbank area, California, USA

Swiss-born Albert Hurter joined Disney and spent about ten years drawing whatever he liked: odd creatures, cottages, trees and moods. The animators used his sketches as a starting point. He is widely described as Disney's first inspirational sketch artist.

Why it mattered. It created a job whose only purpose was to spark ideas for everyone else.

1935

c. 1930s

The words "concept art" appear

Walt Disney studio (attributed)California, USA

The term concept art is often said to come from Disney, which used it as early as the 1930s. At the studio, artists painted ideas for scenes long before animation began. Many different ideas were tried before one was chosen.

Why it mattered. It gave a name to a stage of filmmaking that is now in almost every big film and game.

1937

1936–1939

A storybook look for Snow White and Pinocchio

Gustaf TenggrenCalifornia, USA

Tenggren, a Swedish book illustrator, worked at Disney from 1936 to 1939. His paintings of forests, cottages and villages helped set the European fairy-tale look of Snow White and the Seven Dwarfs (1937) and Pinocchio (1940). Layout artists used them as guides.

Why it mattered. A few paintings could steer the look of a whole film made by hundreds of people.

1939

The first "production designer"

William Cameron MenziesCulver City, California, USA

Producer David O. Selznick gave Menzies a new title for Gone with the Wind: production designer. It meant he had the final word on how the whole film looked. He won a special Oscar for using colour to set the mood.

Why it mattered. The job of designing a film's whole look before filming now had a name and a credit.

1940

1937–1941

Dark mountains and a little mermaid

Kay NielsenCalifornia, USA

Danish illustrator Kay Nielsen worked at Disney from 1937 to 1941. His art was used for the Night on Bald Mountain and Ave Maria part of Fantasia (1940). He also painted ideas for a Little Mermaid film that was only made in 1989.

Why it mattered. Concept art can wait for decades and still shape a film.

1943

A future director learns design

Satyajit RayCalcutta (Kolkata), India

Ray started work at the advertising agency D.J. Keymer as a junior visualiser. He also illustrated a children's edition of the novel Pather Panchali. That book later became his first film.

Why it mattered. His training as a commercial artist shaped how he planned films in pictures.

1950

1950–1953

Mary Blair's bold colours

Mary BlairCalifornia, USA

Blair joined Disney in 1940 as a colour stylist and travelled to Latin America with Walt Disney in 1941. Her concept art set the style of Cinderella (1950), Alice in Wonderland (1951) and Peter Pan (1953). She used bright, unexpected colours in strong contrast.

Why it mattered. She showed that colour choices in concept art could give a film its whole feeling.

1955

1950–1955

A film planned in a sketchbook

Satyajit RayCalcutta (Kolkata), India

Ray had no written script for Pather Panchali at first. He drew its scenes in pen, brush and ink in a sketchbook, and showed these pictures to people he hoped would fund the film. It came out in 1955 and won prizes around the world.

Why it mattered. A sequence of simple drawings was enough to plan, and to sell, a masterpiece.

1960 – 1990

The concept painter

Paintings and key drawings plan creatures, spaceships and cities, and help directors sell whole films to studios.

1963

1957–1963

Key drawings for stop-motion monsters

Ray HarryhausenLondon, England

Before animating his models, Harryhausen made dramatic key drawings of the big moments, such as a sailor fighting a skeleton in 1957. These plans led to the famous skeleton battle in Jason and the Argonauts (1963). His foundation now cares for an archive of more than 50,000 items.

Why it mattered. One strong drawing of a key moment can guide months of frame-by-frame work.

1964

A ride that looks like a painting

Mary BlairNew York World's Fair, USA

Walt Disney asked Blair to help design the It's a Small World ride for the 1964 New York World's Fair. The finished ride closely follows her style. It was later rebuilt in Disney parks around the world.

Why it mattered. Concept art could shape real places people walk through, not only films.

1969

The red notebook

Satyajit RayKolkata, India

Ray kept a red cloth notebook, a kheror khata, for each film. It held notes, sketches, music and storyboards. The one for Goopy Gyne Bagha Byne (1969) has been digitised with its sketchbook for anyone to explore.

Why it mattered. It shows one artist planning a whole fantasy film by hand, page by page.

1975

Paintings that sold Star Wars

Ralph McQuarrie and George LucasCalifornia, USA

Lucas asked McQuarrie to paint several scenes from his Star Wars script. Lucas took the paintings to 20th Century Fox, and they helped convince the studio to fund the film. McQuarrie also designed many of its characters and sets.

Why it mattered. It made the concept painting famous as a tool for selling an idea, not just planning it.

1982

A "visual futurist" designs two films at once

Syd MeadCalifornia, USA

Mead, a former industrial designer, was the first person hired for Blade Runner. He started with vehicles and ended up designing streets, buildings and props. At the same time he designed for Tron, and he invented the screen credit visual futurist.

Why it mattered. It showed how one concept designer could shape a whole imagined future.

1983

The pen tablet company

Wacom, founded by Azuma MurakamiAgeo, Saitama, Japan

Wacom was founded to make pen tablets. Its pens sense how hard you press, using magnetic signals from the tablet, so the pen needs no battery. In 1991 it made pens without a cord.

Why it mattered. Pressure-sensitive pens made drawing on a computer feel much more like drawing on paper.

1988

Painting a forest you can almost smell

Kazuo OgaTokyo, Japan

Oga was art director on Studio Ghibli's My Neighbor Totoro. His painted backgrounds of fields and forests gave the film its warm, living feel. In 2007 a Tokyo museum held a show about him called The Man Who Drew Totoro's Forest.

Why it mattered. Background painting and art direction can make a place feel like a character.

1990 – 2010

Digital brushes

Pressure pens, Photoshop, Painter and 3D sculpting let artists try ideas quickly and change them without starting again.

1990

19 February 1990

Photoshop 1.0

Thomas and John Knoll, AdobeUSA

Thomas Knoll wrote a program to show and change pictures while he was a student. His brother John, who worked at the effects studio Industrial Light & Magic, pushed him to grow it. Adobe released it as Photoshop 1.0 in February 1990.

Why it mattered. Layers of changeable digital paint later became the everyday tool of concept artists.

1991

Painter: paint that behaves like paint

Mark Zimmer and Tom Hedges, Fractal DesignUSA

Painter was made to copy real materials like watercolour, oils, chalk and charcoal on textured paper. With a pressure pen, its brushes respond to how you press and tilt. It is now sold by Corel.

Why it mattered. Artists could keep their painting skills and still work digitally.

1995

A design director for a galaxy

Doug ChiangCalifornia, USA

Lucasfilm hired Doug Chiang, born in Taipei, to lead its art department. As design director he shaped the look of the Star Wars prequels from 1999. Years later he said he designs in the iPad app Procreate.

Why it mattered. Big films began to have whole teams of concept artists led by one design director.

1999

Sculpting in 3D like clay

Pixologic (Ofer Alon and Jack Rimokh)SIGGRAPH, USA

ZBrush was shown at the SIGGRAPH conference in 1999. It lets artists push and pull digital clay with brushes, with millions of tiny faces. Studios like ILM and Wētā FX use it to design creatures and props.

Why it mattered. Designers could turn a drawing into a model you can spin and see from every side.

2000

2000–2003

Illustrators draw Middle-earth

Alan Lee, John Howe and Wētā WorkshopWellington, New Zealand

Book illustrators Alan Lee and John Howe were the lead concept artists for Peter Jackson's Lord of the Rings films. Set builders closely followed some of Lee's drawings. Lee shared the 2004 Oscar for art direction.

Why it mattered. Concept art connected a famous book's world to the sets, props and effects built for the screen.

2001

2001–2002

Villages and palaces for Hindi cinema

Nitin Chandrakant DesaiMumbai, India

Desai was art director on films including Lagaan (2001) and Devdas (2002). He won four National Film Awards for art direction. In 2005 he opened ND Studios near Mumbai.

Why it mattered. Designing a film's world on a grand scale became a celebrated craft in India too.

2010 – today

Worldbuilding at scale

Large art departments design entire kingdoms and styles, on tablets as well as paper, in India and around the world.

2011

16 March 2011

A studio in a tablet

Savage InteractiveHobart, Tasmania, Australia

Procreate, a painting app for the iPad, was released in 2011. Artists at studios like Disney Animation and Pixar now use it. A sketch can start on a train and end up in a film.

Why it mattered. Concept art tools became portable, cheap and easy to learn.

2015

10 July 2015

A kingdom drawn 15,000 times

Sabu Cyril and the Baahubali teamHyderabad, India

For Baahubali: The Beginning, production designer Sabu Cyril designed a whole kingdom, including thousands of weapons and armour pieces. About 15,000 storyboard sketches were made before filming. VFX studios such as Makuta VFX in Hyderabad then built its biggest sights.

Why it mattered. It showed Indian cinema designing fantasy worlds at the same scale as Hollywood.

2018

14 December 2018

A film that looks like a comic

Justin K. Thompson and Sony Pictures AnimationLos Angeles, USA

For Spider-Man: Into the Spider-Verse, the team drew and painted comic-book lines, dots and textures on top of 3D frames. Production designer Justin K. Thompson helped set the style. It won the Oscar for best animated film.

Why it mattered. Visual development can invent a brand new look for a whole kind of film.

2022

25 March 2022

Building 1920s India for RRR

Sabu CyrilHyderabad, India

Sabu Cyril was production designer on RRR. His team built a big village set and a copy of old Delhi at Ramoji Film City. The film became a worldwide hit, and its song Naatu Naatu won an Oscar.

Why it mattered. Careful design of a past world helped an Indian film reach audiences everywhere.

Did you know?

About 15,000 storyboard sketches were made for Baahubali: The Beginning before filming.

Kay Nielsen's Little Mermaid paintings from the late 1930s waited about 50 years for Disney to make the film in 1989.

The Ray and Diana Harryhausen Foundation looks after more than 50,000 items, including his drawings and models.

Photoshop 1.0 had just one engineer, Thomas Knoll, and was written mostly in the Pascal language.

Satyajit Ray had no written script for Pather Panchali at first: he planned it in drawings.

The people

Who figured it out

Albert Hurter

1883 – 1942 · Inspirational sketch artist · Switzerland

Disney's first inspirational sketch artist, drawing freely to spark ideas for Snow White and Pinocchio.

William Cameron Menzies

1896 – 1957 · Production designer · USA

The first person credited as production designer, on Gone with the Wind.

Gustaf Tenggren

1896 – 1970 · Illustrator · Sweden

His fairy-tale paintings shaped the look of Snow White and Pinocchio.

Kay Nielsen

1886 – 1957 · Illustrator · Denmark

Painted the dark mountain of Fantasia and early Little Mermaid ideas.

Mary Blair

1911 – 1978 · Colour stylist and concept artist · USA

Brought bold modern colour to Cinderella, Alice, Peter Pan and It's a Small World.

Satyajit Ray

1921 – 1992 · Director, designer and illustrator · India

Planned his films in sketchbooks and red notebooks full of drawings.

Ray Harryhausen

1920 – 2013 · Stop-motion animator · USA

Drew dramatic key drawings before animating his famous creatures.

Ralph McQuarrie

1929 – 2012 · Concept artist · USA

His 1975 paintings helped Star Wars get made.

Syd Mead

1933 – 2019 · Visual futurist · USA

Designed the future cities and vehicles of Blade Runner and worked on Tron.

Kazuo Oga

born 1952 · Art director and background painter · Japan

Painted the forests and fields of My Neighbor Totoro.

Doug Chiang

born 1962 · Design director · Taiwan and USA

Has led Star Wars design at Lucasfilm since 1995.

Sabu Cyril

born 1962 · Production designer · India

Designed the worlds of Baahubali and RRR, and has won four National Film Awards.

Where it happened

8 places, one idea

Sources

Where this comes from

Dates marked “c.” are approximate, and historians sometimes disagree about who was first. If you spot a mistake, tell us.

  1. Concept art Wikipedia
  2. A Trip to the Moon Wikipedia
  3. Metropolis (1927 film) Wikipedia
  4. William Cameron Menzies Wikipedia
  5. William Cameron Menzies Encyclopaedia Britannica
  6. As Albert Hurter Drew, He Pleased the Disney Artists Around Him PRINT Magazine
  7. Gustaf Tenggren Wikipedia
  8. Gustaf Tenggren: Folk Tales & Disney (exhibition texts) Millesgården, Stockholm
  9. Kay Nielsen Wikipedia
  10. Mary Blair Wikipedia
  11. Mary Blair, Disney Legend D23 (The Walt Disney Company)
  12. Satyajit Ray Wikipedia
  13. Rare sketches and photos of the making of Satyajit Ray's Pather Panchali Scroll.in
  14. Mind of a Genius: Ray and his Kheror Khata TCG CREST
  15. Ray Harryhausen Wikipedia
  16. Art Unlocked: The Ray and Diana Harryhausen Foundation Art UK
  17. Ralph McQuarrie Wikipedia
  18. The Force Is Still Strong With Him: Ralph McQuarrie ArtCenter College of Design
  19. Syd Mead Wikipedia
  20. Kazuo Oga Wikipedia
  21. Wacom Wikipedia
  22. Adobe Photoshop Wikipedia
  23. Adobe Photoshop Source Code Computer History Museum
  24. Corel Painter Wikipedia
  25. Doug Chiang Wikipedia
  26. ZBrush Wikipedia
  27. Alan Lee (illustrator) Wikipedia
  28. Wētā Workshop Wikipedia
  29. Procreate (software) Wikipedia
  30. Sabu Cyril Wikipedia
  31. Baahubali: The Beginning Wikipedia
  32. RRR (film) Wikipedia
  33. Nitin Chandrakant Desai Wikipedia
  34. Spider-Man: Into the Spider-Verse Wikipedia
  35. Biography sheds light on William Cameron Menzies, the first production designer Harry Ransom Center, University of Texas at Austin

That's the history. Now see how it works.